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cmuratori's profile
Casey Muratori
Casey Muratori
Casey Muratori
@cmuratori

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Casey Muratori

@cmuratori

I'm worried that the baby thinks people can't change.

Seattle
caseymuratori.com
Joined March 2009

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    1. Casey Muratori‏ @cmuratori 11 Jun 2015
      Replying to @ValiantCheese

      @ValiantCheese That could be true as well, but one also has to ask whether game pricing in general is good in the first place.

      1 reply 0 retweets 0 likes
    2. Casey Muratori‏ @cmuratori 11 Jun 2015
      Replying to @cmuratori

      @ValiantCheese It may be that the false market was actually the fact that you could charge $30 for a game in the first place.

      2 replies 0 retweets 0 likes
    3. Casey Muratori‏ @cmuratori 11 Jun 2015
      Replying to @cmuratori

      @ValiantCheese And what you're seeing is actually a return from the false market to the actual real perceived value of the product.

      2 replies 0 retweets 0 likes
    4. Cheeseness‏ @ValiantCheese 11 Jun 2015
      Replying to @cmuratori

      @cmuratori What happens when perceived value doesn't match the cost of production?

      2 replies 0 retweets 0 likes
    5. Casey Muratori‏ @cmuratori 11 Jun 2015
      Replying to @ValiantCheese

      @ValiantCheese Well, it almost _never_ does. It's almost always vastly over or vastly under.

      2 replies 0 retweets 1 like
    6. Cheeseness‏ @ValiantCheese 11 Jun 2015
      Replying to @cmuratori

      @cmuratori I get exposed more to the "under" side of that and wish for those people that it weren't that way.

      1 reply 0 retweets 0 likes
    7. Casey Muratori‏ @cmuratori 11 Jun 2015
      Replying to @ValiantCheese

      @ValiantCheese Yes, but I think sales probably don't really have a lot to do with that.

      1 reply 0 retweets 0 likes
    8. Casey Muratori‏ @cmuratori 11 Jun 2015
      Replying to @cmuratori

      @ValiantCheese I suspect it has a lot more to do with the fact that communicating about games is a skill, and if you don't have it...

      1 reply 0 retweets 1 like
    9. Casey Muratori‏ @cmuratori 11 Jun 2015
      Replying to @cmuratori

      @ValiantCheese ... then not enough people will ever know about the game :(

      3 replies 0 retweets 0 likes
    10. Cheeseness‏ @ValiantCheese 11 Jun 2015
      Replying to @cmuratori

      @cmuratori That's anecdotal, but it leads me to feel that sales do have an impact here.

      1 reply 0 retweets 0 likes
      Casey Muratori‏ @cmuratori 11 Jun 2015
      Replying to @ValiantCheese

      @ValiantCheese Well, maybe, if those people can afford to pay $60 for 30 times a year, right.

      9:29 PM - 11 Jun 2015
      • 1 Like
      • Cheeseness
      2 replies 0 retweets 1 like
        1. New conversation
        2. Casey Muratori‏ @cmuratori 11 Jun 2015
          Replying to @cmuratori

          @ValiantCheese But putting the onus on them is a bit weird because there are hundreds of millions of game purchasers out there.

          2 replies 0 retweets 0 likes
        3. Casey Muratori‏ @cmuratori 11 Jun 2015
          Replying to @cmuratori

          @ValiantCheese So even if a game is $5, a 50k selling game will gross $250k! That's a lot of money!!

          1 reply 0 retweets 0 likes
        4. Show replies
        1. New conversation
        2. Cheeseness‏ @ValiantCheese 11 Jun 2015
          Replying to @cmuratori

          @cmuratori Many can. Many also end up spending significant amounts of their gaming budgets on stuff they won't play. It's weird.

          1 reply 0 retweets 0 likes
        3. Casey Muratori‏ @cmuratori 11 Jun 2015
          Replying to @ValiantCheese

          @ValiantCheese Well, for me, it's extra weird because I often have already played games during Indie MegaBooth judging.

          1 reply 0 retweets 0 likes
        4. Show replies

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