@cmuratori Not a popular opinion, but I'd suggest thinking about what the games are worth to you personally and whether this reflects that.
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Replying to @ValiantCheese
@ValiantCheese None of them are games I would have bought, or I would have bought them already.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori There are a bunch of those games that I think are awesome (Invisible Inc. is particularly cool IMO)1 reply 0 retweets 0 likes -
Replying to @ValiantCheese
@ValiantCheese They may all be awesome, in fact. But none of them are games I would purchase.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@ValiantCheese I know this for a fact because _I didn't purchase them_ :P1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori I don't mean to criticise you. I see lots of people spending money on stuff they don't want or don't care about...1 reply 0 retweets 0 likes -
Replying to @ValiantCheese
@cmuratori ... which in turn leads many of them to pay less for stuff they do care about.1 reply 0 retweets 0 likes -
Replying to @ValiantCheese
@ValiantCheese That could be true as well, but one also has to ask whether game pricing in general is good in the first place.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@ValiantCheese It may be that the false market was actually the fact that you could charge $30 for a game in the first place.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori It's very possible! It's healthy to be thoughtful about it (which is why I raised it).1 reply 0 retweets 0 likes
@ValiantCheese The problem is really that the price of a game doesn't take into account how many are sold.
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Replying to @cmuratori
@cmuratori Right - especially for digital goods which have negligible per unity production costs.0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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