@doam @saltyhorse I 100% stand by this statement. The technology underlying all games with interactive stories is the same today.
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Replying to @cmuratori
@doam@saltyhorse Nobody has been able to do something beyond 1988. I am not ignorant of the history - I am intimately familiar with it.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@doam@saltyhorse And I'm including both the commercial and the research communities here.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@doam@saltyhorse There have certainly been _attempts_, but all of them have failed to get past the 1988 bar, in my opinion.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@doam@saltyhorse Calling "Twine" an advancement is truly bizarre. Hypercard has been around since 1987.2 replies 0 retweets 1 like -
Replying to @cmuratori
@cmuratori@doam@saltyhorse a UI that opens up a space for thousands of new creators is worth considering an advance.2 replies 0 retweets 2 likes -
Replying to @vectorpoem
@vectorpoem@doam@saltyhorse At best, it was simply a re-opening. HyperCard had already done this in the late 80s.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@vectorpoem@doam@saltyhorse And it _was_ usable by everyone. That was why it was so popular. Anyone could make a Twine-like thing.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@vectorpoem@doam@saltyhorse And it was a lot better than Twine. For example, _Myst_ was made in Hypercard.4 replies 0 retweets 0 likes -
Replying to @cmuratori
@vectorpoem@doam@saltyhorse I seriously don't consider Twine to be any sort of advancement. I'm very serious about that.1 reply 0 retweets 0 likes
@vectorpoem @doam @saltyhorse Like all other modern IF tech, it is simply a reimplementation of something made before 1988.
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Replying to @doam
@doam@vectorpoem Point me to a single thing that we've done since 1988 that is substantively an improvement over what was there before?2 replies 0 retweets 0 likes - Show replies
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