Does anyone have any good ideas on how to eliminate these artifacts in a filtering shader?pic.twitter.com/ZqPu4wVMgH
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@cmuratori @shadekiller666 Unity uses a wrapper language around CG/HLSL. I'm not sure if it's in the wrapper stuff or the HLSL part.
@cmuratori @shadekiller666 Anyway, here's a pastebin if you want to look at it: http://pastebin.com/vvRG5uEP
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