@cmuratori And by 'standard' I mean even for visual effects and feature films. Games only seem to use corrective shapes for faces at best.
@pervognsen @MikeNicolella @Reedbeta @adrianb3000 ... even if it isn't actually more control in the mathematical sense.
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@pervognsen@MikeNicolella@Reedbeta@adrianb3000 See http://research.microsoft.com/pubs/69799/tr-2000-79.pdf … and its descendants for examples of RBF fits on top. -
@pervognsen@MikeNicolella@Reedbeta@adrianb3000 It makes it appear to the animator as if they have control over how the interp works.
End of conversation
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