@cmuratori But I've been told that manually animating weights for corrective shapes or using 1D angle-driven keys is still the standard.
@pervognsen @MikeNicolella @Reedbeta @adrianb3000 Per - you can also solve at the weighting level for extra _apparent_ control...
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@pervognsen@MikeNicolella@Reedbeta@adrianb3000 ... even if it isn't actually more control in the mathematical sense. -
@pervognsen@MikeNicolella@Reedbeta@adrianb3000 See http://research.microsoft.com/pubs/69799/tr-2000-79.pdf … and its descendants for examples of RBF fits on top. - Show replies
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