@cmuratori managed to implement the rapidly expanding random tree you explained to me at #PowerofPlay15 , thanks! https://vine.co/v/eKVrX0nLb6i
@danielsound Awesome! Do you think it will be usable for what you want? Keep in mind the "drive" operation can use splines, too...
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@danielsound ... so if you want randomly curvy motion the random step can always just pick a _bended_ path to try...Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori seems to be ^^ if I keep updating the path movement is feeling fluid and nice, kinda erratic playerlike https://vine.co/v/eKYxZQ22zzP - End of conversation
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