@tom_forsyth Well you also need to scale it per LOD as well - it's a bias _and_ a scale that are dependent on the texel size.
@tom_forsyth Like, I seriously do not know why that wasn't in there, that seems _super_ obvious but it's not there :( textureQueryTexelDim.
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@cmuratori There's CalculateLevelOfDetail() which is nearly the same thing. -
@tom_forsyth Is that textureQueryLod() in OpenGL? That's what I use currently. But it's more ops. - Show replies
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