@cmuratori Ah crap - except it's an integer, and we want to feed in 0.5. Bollocks.
@tom_forsyth Although really, the function they _should_ have had was "what is d", right - a v3 that returns the width of the texel.
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@tom_forsyth Like, I seriously do not know why that wasn't in there, that seems _super_ obvious but it's not there :( textureQueryTexelDim. -
@cmuratori There's CalculateLevelOfDetail() which is nearly the same thing. - Show replies
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