@cmuratori Oh - this is a use for the Offset parameter of Sample() - see "Applying Texture Coordinate Offsets": https://msdn.microsoft.com/en-us/library/windows/desktop/bb509695%28v=vs.85%29.aspx …
@tom_forsyth It's stupid simple. Like I said in the pastebin, if you have textureQueryLOD is easy.
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@tom_forsyth Although really, the function they _should_ have had was "what is d", right - a v3 that returns the width of the texel. -
@tom_forsyth Like, I seriously do not know why that wasn't in there, that seems _super_ obvious but it's not there :( textureQueryTexelDim. - Show replies
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