@tom_forsyth Figure 5 here are the two things I was talking about: http://pages.jh.edu/~dighamm/research/2004_01_sta.pdf …
@tom_forsyth ... then the addressing is just
u' = d + (1 - 2d)u
in the 1-pad case, or
u' = .5d + (1 - d)u
in the .5-pad case.
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@tom_forsyth It's stupid simple. Like I said in the pastebin, if you have textureQueryLOD is easy. -
@tom_forsyth Although really, the function they _should_ have had was "what is d", right - a v3 that returns the width of the texel. - Show replies
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