@tom_forsyth Hopefully @cmuratori and I are talking about the same thing, otherwise there's TWO ways, neither with names :-)
@tom_forsyth Assuming that you have some value that is "the texel width of this LOD in texcoords", call that d...
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@tom_forsyth ... then the addressing is just u' = d + (1 - 2d)u in the 1-pad case, or u' = .5d + (1 - d)u in the .5-pad case. -
@tom_forsyth It's stupid simple. Like I said in the pastebin, if you have textureQueryLOD is easy. - Show replies
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