@tom_forsyth Hopefully @cmuratori and I are talking about the same thing, otherwise there's TWO ways, neither with names :-)
@tom_forsyth ... AND THEN the texture matrix multiply is applied, selected from n matrices, one for each LOD.
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@tom_forsyth Still tough though. There probably just was no real cheap way to do this in "the old days" :( -
@cmuratori I think all the scaling is exactly the same as 2^n. It's just the final clamp & address calc that needs to be 1+2^n. - Show replies
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