Mipmapping where levels are 1+2^n in size and texels stack up directly over each other must Shirley have a name! http://pastebin.com/HYfF8dch
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Replying to @tom_forsyth
@tom_forsyth Does this 1+2^n scheme actually help, though? I'm not sure why you still don't have to do texcoord fixups at each level.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@tom_forsyth Because in order to not introduce a "width seam", you'd have to still move the texcoords. I think 1+2^n and 2^n are the same.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori As long as you make the edge texels identical colours, it works great. See diagram at http://pastebin.com/HYfF8dch1 reply 0 retweets 0 likes -
Replying to @tom_forsyth
@tom_forsyth I don't see why it would work at all? You'd still be sampling at the wrong relative bilinear location.1 reply 0 retweets 0 likes
@tom_forsyth But maybe I'm missing the point here :/
4:12 PM - 11 Apr 2015
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