Mipmapping where levels are 1+2^n in size and texels stack up directly over each other must Shirley have a name! http://pastebin.com/HYfF8dch
@tom_forsyth That'd still be fine for the 1-texel pad case - you always add 1,1. The problem is you still can't do the scale.
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@tom_forsyth They just needed to add a texel-relative scale and it would have worked! -
@tom_forsyth Of course, that is a much more expensive endeavor, for obvious reasons :(
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@cmuratori Oh, yes, you're right. Nevermind. -
@tom_forsyth One interesting thing here is a probably relatively cheap way this could have been done originally was texture-matrix-per-lod. - Show replies
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