Mipmapping where levels are 1+2^n in size and texels stack up directly over each other must Shirley have a name! http://pastebin.com/HYfF8dch
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@tom_forsyth So I'm not sure it matters at all what the size of the texture is, unless you care about the 1x1, which I don't think we do. -
@tom_forsyth I think 2^n is just fine, and the problem all along has been that the addressing is busted!
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@cmuratori 2+2^n sorta works. You need to make border texels A1-B1 and B2-A2 match so that A1==B2 and B1==A2. -
@cmuratori Annoying thing is you can't just match any two textures that have the same colours, they have to have the same pairs of colours.
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