Mipmapping where levels are 1+2^n in size and texels stack up directly over each other must Shirley have a name! http://pastebin.com/HYfF8dch
@tom_forsyth Unless I'm missing something. It's not the size of the texture that's the problem, it's the addressing.
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@tom_forsyth 2+2^n doesn't "work" either, right - the only reason texel borders worked is because _they affect the addressing_. -
@tom_forsyth So I'm not sure it matters at all what the size of the texture is, unless you care about the 1x1, which I don't think we do. - Show replies
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