Mipmapping where levels are 1+2^n in size and texels stack up directly over each other must Shirley have a name! http://pastebin.com/HYfF8dch
@tom_forsyth Because in order to not introduce a "width seam", you'd have to still move the texcoords. I think 1+2^n and 2^n are the same.
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@tom_forsyth Unless I'm missing something. It's not the size of the texture that's the problem, it's the addressing. -
@tom_forsyth 2+2^n doesn't "work" either, right - the only reason texel borders worked is because _they affect the addressing_. - Show replies
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@cmuratori As long as you make the edge texels identical colours, it works great. See diagram at http://pastebin.com/HYfF8dch -
@tom_forsyth I don't see why it would work at all? You'd still be sampling at the wrong relative bilinear location. - Show replies
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