Mipmapping where levels are 1+2^n in size and texels stack up directly over each other must Shirley have a name! http://pastebin.com/HYfF8dch
@tom_forsyth So pretty much the only way you're going to do it in a shader are a) textureQueryLod, or b) compute the LOD yourself.
-
-
@tom_forsyth Then you do the scale and bias yourself based on the LOD value that comes back. -
@tom_forsyth A is fine, I think. B, not so good, because that's a nasty calc and the card may have wanted to approximate it. - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.