@dougbinks @JonOlick @mvandevander I just mean for the part where you think it fixes seams. I know how texture arrays work...
@dougbinks Texture atlasing in general does not have that limitation - you may have an atlas of maps for a single object (eg., a globe).
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@dougbinks (so that you can page in textures and use textures that are larger than the largest supported texture size on the hardware) -
@cmuratori Yes megatexutre/virtual texture style. Hence I mentioned 'if all textures tile with themselves'. Array only solves one situation. - Show replies
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