@nothings @tom_forsyth @JocelynHoule But since that is apparently not an option, I would rather have a MIP spec that worked in all cases.
@nothings @tom_forsyth @JocelynHoule Basically you just need textureQueryLod in order to implement this. Which is only in version >= 4.
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@cmuratori@tom_forsyth@JocelynHoule you can compute the LOD yourself; I did in the virtual texture demo -
@nothings@tom_forsyth@JocelynHoule Yes but it can be much more expensive, and the card usually "knows best". - Show replies
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