@nothings @tom_forsyth @JocelynHoule Yes, certainly. And I would _love_ to have the API actually implemented in hardware properly, too!
-
-
@nothings@tom_forsyth@JocelynHoule Basically you just need textureQueryLod in order to implement this. Which is only in version >= 4. -
@cmuratori@tom_forsyth@JocelynHoule you can compute the LOD yourself; I did in the virtual texture demo - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.