@nothings @tom_forsyth @JocelynHoule I think the 1x1 mip map broke with the border API too. You could test it, I suppose...
@nothings @tom_forsyth @JocelynHoule Well if that's true I'd like to see the rationale for why they picked border texels, then.
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@cmuratori@tom_forsyth@JocelynHoule "why they picked border texels"?!? they put that in in the very first OpenGL texture spec. -
@cmuratori@tom_forsyth@JocelynHoule you know, the terrible inefficient bullshit one. they had no idea what they were doing. - Show replies
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