@nothings @tom_forsyth @JocelynHoule You can still "access it via the API" by allocating the next power of two up :P
@nothings @tom_forsyth @JocelynHoule (ie., you can't build the hardware for it or something). So why wouldn't you want a cheap solution?
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@nothings@tom_forsyth@JocelynHoule But it's academic, really - I am asking _why_ nobody just did this instead of texture borders. -
@nothings@tom_forsyth@JocelynHoule I have no need for them to add anything now, because _SL4 already supports this_. - Show replies
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