A full explanation of my confusion regarding the common way MIP-mapping is spec'd: http://pastebin.com/Sn6uQRfj (cc @tom_forsyth @JocelynHoule)
@nothings @tom_forsyth @JocelynHoule Yes, certainly. And I would _love_ to have the API actually implemented in hardware properly, too!
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@nothings@tom_forsyth@JocelynHoule But since that is apparently not an option, I would rather have a MIP spec that worked in all cases. -
@cmuratori@tom_forsyth@JocelynHoule They will respond "1000 random dudes can say 'i want to do X with my textures, and mipmaps break'." - Show replies
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