@cmuratori @JonOlick @mvandevander Provides seamless filtering and mipmapping for each texture in array, so solves texture atlas tiling.
@dougbinks I guess I don't understand the case then? The goal is just "break up one image into smaller textures, then draw it."
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@dougbinks I don't see how to use texture arrays to make this work with MIP-mapping.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori You have 2 cases mentioned. 1 is that, the other atlases. Atlas filtering usually solved by texture arrays. -
@dougbinks You're thinking of only one type of atlas, the kind where each is applied to a different piece of geometry. - Show replies
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