@cmuratori @JonOlick @mvandevander For that problem have you considered array textures? https://www.opengl.org/wiki/Array_Texture …
@dougbinks Did you read the pastebin I posted? It explains why that doesn't work.
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@cmuratori I read it. Doesn't appear to consider the case I mention. -
@dougbinks I guess I don't understand the case then? The goal is just "break up one image into smaller textures, then draw it." - Show replies
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