@JonOlick @mvandevander I wasn't talking about that, although yeah, RIP would be nice too. This is what I was saying: http://pastebin.com/Sn6uQRfj
@dougbinks Yeah, that doesn't help here. I'm talking about the case where two textures _abut_, so they need to be sampled _across_.
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@cmuratori Could semi-solve that if you generate mipmaps yourself and all textures tile with themselves I'd have thought. -
@dougbinks Did you read the pastebin I posted? It explains why that doesn't work. - Show replies
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