@LiaSae ... or zoomed out, right? And with phone rendering, you do pinch-to-zoom, too, so you'd want it there if they were good.
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Replying to @cmuratori
@LiaSae Again, most places _don't_ do MIP'ing because they don't know how to program graphics at all :) But they _should_ be doing it.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori Hm, good point. In those cases the geometry probably gets recomputed though, and various resolutions are streamed in.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@LiaSae You could use an accumulation buffer to do it, but then you're incurring a lot more overhead...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@LiaSae The reason we have MIP'ing is because it really is what you probably want, it's just it isn't spec'd right for tiling.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori Mipmapping depends on the pixel to texel ratio. In anything UI-centric you want that to be 1 ideally, mipmaps are 3D-centric.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@LiaSae Similarly with maps et al. You only have satellite data for certain resolutions, there is no 1:1.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori True. Not sure they leverage mips though, possibly just let stuff look bad. Graphics debugger time! :)1 reply 0 retweets 0 likes
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