@mvandevander The f-up, if there was one, was not rethinking it later when things got more powerful.
@dougbinks @JonOlick @mvandevander ... I just haven't ever thought of a way you could use them for seamless texturing.
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@cmuratori For texture atlas, filtering is tiled to entire texture. Texture array has filtering tiled correctly to each array member. -
@dougbinks Yeah, that doesn't help here. I'm talking about the case where two textures _abut_, so they need to be sampled _across_. - Show replies
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