@mvandevander But MIP maps were originally designed by really smart SGI guys I think - so they were probably very smart.
@dougbinks @JonOlick @mvandevander I just mean for the part where you think it fixes seams. I know how texture arrays work...
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@dougbinks@JonOlick@mvandevander ... I just haven't ever thought of a way you could use them for seamless texturing. -
@cmuratori For texture atlas, filtering is tiled to entire texture. Texture array has filtering tiled correctly to each array member. - Show replies
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