@cmuratori What is that rule about things like this finding the perfect idiot to design them? How engineers always work beyond their level.
@dougbinks @JonOlick @mvandevander Not sure I follow - do you have a reference I can look at for how this would solve the seam problem?
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@cmuratori@JonOlick@mvandevander Not sure I get your Q either! No great refs to hand but perhaps: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476906(v=vs.85).aspx#Texture2D_Resource … helps? -
@dougbinks@JonOlick@mvandevander I just mean for the part where you think it fixes seams. I know how texture arrays work... - Show replies
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