A full explanation of my confusion regarding the common way MIP-mapping is spec'd: http://pastebin.com/Sn6uQRfj (cc @tom_forsyth @JocelynHoule)
@LiaSae The reason we have MIP'ing is because it really is what you probably want, it's just it isn't spec'd right for tiling.
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@cmuratori Mipmapping depends on the pixel to texel ratio. In anything UI-centric you want that to be 1 ideally, mipmaps are 3D-centric. -
@LiaSae That's not really possible in modern stuff, though. Pinch-to-zoom means you have to support smooth scaling. You can't lock 1:1. - Show replies
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