A full explanation of my confusion regarding the common way MIP-mapping is spec'd: http://pastebin.com/Sn6uQRfj (cc @tom_forsyth @JocelynHoule)
@LiaSae You could use an accumulation buffer to do it, but then you're incurring a lot more overhead...
-
-
@LiaSae The reason we have MIP'ing is because it really is what you probably want, it's just it isn't spec'd right for tiling. -
@cmuratori Mipmapping depends on the pixel to texel ratio. In anything UI-centric you want that to be 1 ideally, mipmaps are 3D-centric. - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.