A full explanation of my confusion regarding the common way MIP-mapping is spec'd: http://pastebin.com/Sn6uQRfj (cc @tom_forsyth @JocelynHoule)
@LiaSae You cannot trilinear between two pieces of geometry, though, right...
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@LiaSae You could use an accumulation buffer to do it, but then you're incurring a lot more overhead... -
@LiaSae The reason we have MIP'ing is because it really is what you probably want, it's just it isn't spec'd right for tiling. - Show replies
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