@mvandevander But MIP maps were originally designed by really smart SGI guys I think - so they were probably very smart.
@JonOlick @mvandevander But currently most don't, and haven't, so it seems pertinent to ask why they didn't do MIP'ing properly?
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@JonOlick@mvandevander And also it seems like a strange solution to a problem to _require_ infinitely large textures... -
@JonOlick@mvandevander ... when there is a simple solution that allows you to tile textures just fine?
End of conversation
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