A full explanation of my confusion regarding the common way MIP-mapping is spec'd: http://pastebin.com/Sn6uQRfj (cc @tom_forsyth @JocelynHoule)
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Replying to @cmuratori
@cmuratori A likely explanation for it is that side-by-side textures is just not that widespread a use case?1 reply 0 retweets 0 likes -
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Replying to @cmuratori
@LiaSae ... or zoomed out, right? And with phone rendering, you do pinch-to-zoom, too, so you'd want it there if they were good.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@LiaSae Again, most places _don't_ do MIP'ing because they don't know how to program graphics at all :) But they _should_ be doing it.2 replies 0 retweets 0 likes
@LiaSae Or giving them the benefit of the doubt, they're not doing MIPing because the spec is busted and they have similar complaints ;)
6:16 AM - 11 Apr 2015
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