I think either a) I don't really understand MIP mapping, or b) MIP mapping isn't really right and probably should be done differently.
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@cmuratori@JonOlick You should look at Prison Architect sometime if you want to see this failing in action. You have to 2x SSAA to get -
@cmuratori@JonOlick proper seamless texel blending in that game. It's awful. Maybe they'll figure something else out before release. - Show replies
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@cmuratori@JonOlick@mvandevander For that problem have you considered array textures? https://www.opengl.org/wiki/Array_Texture … -
@dougbinks@JonOlick@mvandevander How would array textures help here? - Show replies
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@JonOlick@mvandevander It is also to allow very large textured regions, right? - Show replies
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