@NoHatCoder Well, it just seems like the coordinates for all lower MIP maps should have been half a pixel from the border instead of at it.
@NoHatCoder Are you sure that wasn't the "pixel centers" thing for the framebuffer, though? That still exists... but is not related.
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@cmuratori It came with no explanation, so that could very well be. The example I remember was some 2D-in-3D UI buttons. -
@cmuratori Either setting would in that case have a similar effect of shifting around edge artefacts, I guess I drew the wrong conclusion.
End of conversation
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