I think either a) I don't really understand MIP mapping, or b) MIP mapping isn't really right and probably should be done differently.
@NoHatCoder Know what I mean? So I feel like maybe nobody was thinking about this when they spec'd it, and then it just stuck?
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@NoHatCoder And then they tried to solve these problems with "texture borders" but that totally failed and they pulled it out... -
@NoHatCoder ... but the real answer has always just been that the coordinates have been wrong all along, no? Am I missing something? - Show replies
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