I think either a) I don't really understand MIP mapping, or b) MIP mapping isn't really right and probably should be done differently.
@NoHatCoder Like, for cards that supported it, the "this texture never has to line up with anything else, so use border addressing".
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@NoHatCoder Know what I mean? So I feel like maybe nobody was thinking about this when they spec'd it, and then it just stuck? -
@NoHatCoder And then they tried to solve these problems with "texture borders" but that totally failed and they pulled it out... - Show replies
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