@won3d No speed modifications! SAVOR THAT COMPILATION! If anything, we should be watching on 0.5x.
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Replying to @cmuratori
@cmuratori UPDATE: you talk fast enough that I can only watch you at 1.5x. Episode 94 clearly the best as it has most mentions of me.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@won3d Because as I SUSPECTED, no matter what you do, even if you do it completely wrong, you basically can't tell the difference.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori You are of course right for mostly opaque stuff, but I still think it was worth the hour for didactic purposes1 reply 0 retweets 0 likes -
Replying to @won3d
@cmuratori I guess classic example might be scaling something with a hard colorful edge1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori That would probably do it. Also, linear gradients?1 reply 0 retweets 0 likes -
Replying to @won3d
@cmuratori Also maybe possible to see with subpixel shifting of edge-y things, like text. Non-gamma will have swimminess on boundaries.2 replies 0 retweets 0 likes -
Replying to @won3d
@cmuratori Might mean your texture bilerp would have to be gamma corrected as well1 reply 0 retweets 0 likes
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Replying to @cmuratori
@cmuratori Oh yeah...that was the subject of the episode, after all...0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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