@cmuratori occured to me that maybe the term "immediate-style ui" would raise less misunderstanding than "immediate-mode ui"
@ocornut But that is the opposite of the truth? It is retained-mode rendering that does not scale.
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@cmuratori@ocornut I notice some folk say 'immediate mode' for non buffered GL (i.e. glVertex3f(p0), etc..). -
@dougbinks@ocornut Ahhhh. OK, well, that would explain it. I suppose it is all a continuum, so it's a bit tricky, to be sure. - Show replies
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