@nothings Texture border texels. So it was never supported by the hardware?
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Replying to @cmuratori
@cmuratori I dunno. When I asked about this years ago,@tom_forsyth claimed it had been supported for ages.2 replies 0 retweets 0 likes -
Replying to @nothings
@nothings@tom_forsyth Wait, I thought you just said it was _not_ supported in hardware? But now you're saying Tom said it was?1 reply 0 retweets 0 likes -
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Replying to @cmuratori
@cmuratori@tom_forsyth AFAIK it was never supported. I asked, and Tom claimed otherwise. I did not bother to update my belief.3 replies 0 retweets 0 likes -
Replying to @nothings
@nothings@cmuratori Hum. I'm not sure if texture border *texels* has ever been well-supported. You can fake it by padding, but it's a hack.2 replies 0 retweets 1 like -
Replying to @tom_forsyth
@nothings@cmuratori Texture border *colour* - sure, it's great, go for it.1 reply 0 retweets 0 likes -
Replying to @tom_forsyth
@nothings@cmuratori Maybe I was saying it was supported by Intel HW? I cannot remember - all that stuff has been paged out for ABBA lyrics.1 reply 0 retweets 3 likes -
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Replying to @cmuratori
@cmuratori@nothings So I trust Sean's memory way way more than I trust my own, but this one has me scratching my head, sorry!1 reply 0 retweets 0 likes
@tom_forsyth @nothings Err, wait... what is this??? http://mollyrocket.com/forums/molly_forum_408.html …
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Replying to @cmuratori
@cmuratori@nothings The other option for tiling is where (0,0) is on a texel sample, not between four texels.1 reply 0 retweets 0 likes -
Replying to @tom_forsyth
@cmuratori@nothings Then mipmap levels are all of size 2^n+1, and texel pos in a smaller mip are exactly over ones in a bigger mip.2 replies 0 retweets 0 likes - Show replies
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