OpenGL peoples SUMMON: so, what's the story with texture borders? They were there, now they're deprecated... what happened?
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Replying to @cmuratori
@cmuratori Texture border texels, not texture border color, right? AFAIK, this was never supported by hardware anyway.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori I dunno. When I asked about this years ago,@tom_forsyth claimed it had been supported for ages.2 replies 0 retweets 0 likes -
Replying to @nothings
@nothings@tom_forsyth Wait, I thought you just said it was _not_ supported in hardware? But now you're saying Tom said it was?1 reply 0 retweets 0 likes -
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Replying to @cmuratori
@cmuratori@tom_forsyth AFAIK it was never supported. I asked, and Tom claimed otherwise. I did not bother to update my belief.3 replies 0 retweets 0 likes -
Replying to @nothings
@nothings@cmuratori Hum. I'm not sure if texture border *texels* has ever been well-supported. You can fake it by padding, but it's a hack.2 replies 0 retweets 1 like -
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Replying to @JonOlick
@JonOlick@tom_forsyth@nothings Yeah padding definitely does not solve the problem. You have to do your own MIP calcs, effectively.1 reply 0 retweets 0 likes
@JonOlick @tom_forsyth @nothings Which sounds like what I will be doing since apparently border texels were never implemented :P
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