@cmuratori And GL ES has them in the APIA but you *must* use a border of 0
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@romainguy That's the same as the 4.x mainline spec, actually - you have to put border as 0 everywhere. - Show replies
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@cmuratori Texture border texels, not texture border color, right? AFAIK, this was never supported by hardware anyway. -
@nothings Texture border texels. So it was never supported by the hardware? - Show replies
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@paniq And hoppe again too! Watch figure 2 for where it uses the "trick".Thanks. Twitter will use this to make your timeline better. UndoUndo
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@plainflavored@cmuratori@nothings The alignment has nothing to do with vector unit width. -
@plainflavored As for why, it just comes out of the way texture samplers do texel address calculations. - Show replies
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