@cmuratori @handmade_hero also, in the blending it's not taking gamma into account - am I missing something or simply doesn't matter?
@won3d @egonelbre It we do compute for gamma, then we can stay wide but we've gotta do a bunch of approximations, and is that a win?
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@cmuratori@egonelbre It is a win. Are you thinking of using gather for AVX CLUT? Because...don't. -
@won3d@egonelbre Well, I'm not thinking about doing anything in AVX, since we're SSE2 :) But I was just saying you could do that. - Show replies
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@cmuratori@won3d I'm guessing it depends on the images - i.e. do a slow hack blend to see whether taking gamma into account matters...Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori@won3d@egonelbre Gamma 2.0 is a great approximation! -
@jwatte@cmuratori@won3d@egonelbre Poly approx are great for the blending pipeline. You only need a true gamma curve for the display.
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