@cmuratori @handmade_hero also, in the blending it's not taking gamma into account - am I missing something or simply doesn't matter?
@egonelbre When we do the renderer, we'll talk about how gamma gets handled everywhere, but we might not actually handle it everywhere :)
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@egonelbre 2D games can often get by without handling gamma at all, although sometimes it matters (starfields, for example). -
@egonelbre 3D photorealistic rendering (or at least realistically lit) games are where it really matters a lot.
End of conversation
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