@cmuratori @handmade_hero also, in the blending it's not taking gamma into account - am I missing something or simply doesn't matter?
@egonelbre At least as far as I understand it. I'm not exactly the world's leading gamma expert :)
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@cmuratori Sounds good... anyways, even if it won't be implemented, it's probably worth mentioning gamma issues on the stream. -
@egonelbre When we do the renderer, we'll talk about how gamma gets handled everywhere, but we might not actually handle it everywhere :) - Show replies
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@cmuratori@egonelbre Do you think it is a compute or a storage/precision issue? Could approximate, e.g. gamma=2 - End of conversation
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