@cmuratori Because GPU cores now always operate "planar" now, don't they? Ie., SIMD lanes are 16 or 32 wide R-R-R... etc., not R-G-B-A...
@Simon_Fe1 @webmarco @nothings ... it might be a performance improvement to split the dependent part into another texture.
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@Simon_Fe1@webmarco@nothings Not sure if that's true in practice or not, but it seems at least theoretically possible? -
@Simon_Fe1@webmarco@nothings Basically it becomes like "early Z" at that point, and saves the subsequent fetch. - Show replies
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